SkyHome

Designing and validating a new smart-home experience before it reached the market.

SkyHome was developing a new connected-lighting system that allowed people to safely swap fixtures using a new physical plug concept while controlling those devices through a mobile app. As Lead UX Designer, I worked across the physical and digital experience from early research through launch.

Final SkyHome mobile screens covering welcome, registration, device connection, room scheduling and light control
Role
Lead UX Designer — research through final product design
Platforms
iOS, Android + connected physical product
Users
Homeowners, with future office and hotel applications
Timeline
April 2022 – March 2023
Scale
64 flows evaluated

The challenge

Testing a product before there were customers

SkyHome was still in prototype form and had not yet reached stores, which meant there was no established customer population to recruit from.

At the same time, the team needed to understand whether people could successfully install, connect, configure and control a completely new type of smart-home product.

Time and startup resources were limited, so the research approach had to be practical, fast and grounded in real use.

We needed evidence around

  • Physical installation
  • Device connection
  • Registration
  • Setup
  • Control
  • Error recovery

Getting real-world evidence

If there were no users yet, I had to create the testing environment

In-home research: people installing the SkyHome fixture, using the app on their phones, and synthesis of what came up most often
Testing in real homes: physical installation, app setup and control observed as one continuous experience.

I recruited people across different ages and levels of technical ability and created a mobile testing setup that allowed me to bring the prototype directly into real homes.

Instead of evaluating the app by itself, I observed people completing the entire experience — from interacting with the physical fixture to registration, setup and control in the mobile app.

  • Task-based usability testing
  • Contextual observation
  • Heuristic evaluation
  • Card sorting

What I uncovered

The evaluation exposed several significant roadblocks across the experience.

64 flows evaluated

Across installation, connection, registration, setup, control and error recovery.

Error prevention

Users needed clearer feedback and recovery when something did not go as expected.

Help and documentation

A new physical product required significantly clearer guidance than the prototype provided.

Accessibility and contrast

Testing exposed interface issues that needed to be corrected before the experience matured.

Evaluation board covering device set-up, support, light control, shortcuts and groups with annotated issues
Flow-by-flow evaluation across device set-up, support, light control, shortcuts and groups.

From evidence to product direction

Making the entire experience visible

Because the product was evolving quickly, I combined use cases, user flows and early sketches into a single visual.

A single artifact combining a scheduling use case, its user flow, and hand sketches of each corresponding screen
One artifact holding the use case, the flow and the screens it required — reviewed together.

This allowed the team to see the experience from beginning to end, identify gaps before moving into higher fidelity design, and make decisions without losing sight of the user's task.

The team responded strongly to this format because it created a shared understanding of the product while still allowing the design to evolve quickly.

Building the experience

Turning the findings into the product

The mobile experience was designed around the real installation and device-control workflows uncovered during research—not around screens in isolation.

SkyHome final mobile screens: welcome, account setup, device connection, room scheduling, device control and installation guidance
Onboarding, installation guidance, device connection, scheduling and control as one coherent product.
  • Corrected the accessibility and contrast problems identified during testing.
  • Applied Apple's Human Interface Guidelines across the mobile experience.
  • Educated the team on HIG so decisions held up between design reviews.
  • Created a starter design system, since formal design-system practice was new to the team.
  • Designed around the real installation and device-control workflows observed in homes.

Impact

From prototype to launched product

The SkyHome app launched across multiple releases.

User reviews improved, and key product tasks became substantially shorter.

The iterative research and redesign helped move SkyHome from an early physical/digital prototype into a launched connected-product experience.

Issues identified during testing — including accessibility, contrast, guidance and error recovery — were improved as the product evolved.

The team also gained a reusable starter design system and clearer mobile interface standards to support future releases.

Work with me

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